ALTIERI, FEDERICO
 Distribuzione geografica
Continente #
NA - Nord America 572
EU - Europa 170
AS - Asia 104
OC - Oceania 2
SA - Sud America 1
Totale 849
Nazione #
US - Stati Uniti d'America 568
IT - Italia 87
SG - Singapore 49
CN - Cina 41
IE - Irlanda 19
DE - Germania 10
SE - Svezia 10
GB - Regno Unito 8
UA - Ucraina 8
FR - Francia 6
FI - Finlandia 5
JO - Giordania 5
CA - Canada 3
CZ - Repubblica Ceca 3
IN - India 3
RU - Federazione Russa 3
AU - Australia 2
ES - Italia 2
RS - Serbia 2
BE - Belgio 1
BR - Brasile 1
EE - Estonia 1
GR - Grecia 1
HU - Ungheria 1
ID - Indonesia 1
IL - Israele 1
JP - Giappone 1
KR - Corea 1
LT - Lituania 1
MX - Messico 1
NL - Olanda 1
NO - Norvegia 1
PH - Filippine 1
TW - Taiwan 1
Totale 849
Città #
Fairfield 95
Ashburn 54
Chandler 45
Cambridge 42
Woodbridge 41
Ann Arbor 38
Wilmington 29
Seattle 28
Santa Clara 27
Houston 25
Singapore 22
Dublin 19
Des Moines 17
Boardman 14
Este 11
Medford 10
Princeton 10
Padova 9
Bolzano 8
Roxbury 8
Shenyang 8
Beijing 7
Brescia 7
Cagliari 6
Amman 5
Los Angeles 5
Milan 5
San Gregorio di Catania 5
Dallas 4
Forlì 4
Nanjing 4
Rome 4
Chennai 3
Council Bluffs 3
Dreieich 3
Helsinki 3
San Diego 3
Washington 3
Barcelona 2
Basking Ridge 2
Belgrade 2
Charlestown 2
Credaro 2
Hebei 2
Kunming 2
Lonigo 2
Nanchang 2
Perugia 2
Sydney 2
Bergen 1
Borås 1
Brussels 1
Budapest 1
Cava de' Tirreni 1
Cebu City 1
Costa Mesa 1
Frankfurt am Main 1
Harbin 1
Isola Vicentina 1
Jacksonville 1
Jakarta 1
Jiaxing 1
Lavagna 1
London 1
Mexico City 1
Monmouth Junction 1
Montecchio Maggiore 1
Monza 1
Moscow 1
Prescot 1
Reggio Emilia 1
Riese Pio X 1
Sacramento 1
Santa Filomena 1
Seoul 1
Steinbach 1
Surrey 1
Taipei 1
Tallinn 1
Thessaloniki 1
Toyosu 1
Verona 1
Vicenza 1
Wuhan 1
Totale 691
Nome #
Adoption of the network gaming paradigm for technology mediated learning in education 129
NoMAS: A Computational Approach to Find Mutated Subnetworks Associated With Survival in Genome-Wide Cancer Studies 123
Evaluating a multi-avatar game for speech therapy applications 120
Inclusive sound and music serious games in a large-scale responsive environment 103
The “Good or bad?” Game: Stimulating listening skills through playful engagement 79
The “Harmonic Walk” and Enactive Knowledge: an Assessment Report 59
'Good or Bad?': an Augmented Reality Game to Engage Users in Active Listening Tasks. 59
Listen, Move, Learn: full body interactions in a music learning floor camera space. 58
Scalable Distributed Approximation of Internal Measures for Clustering Evaluation 53
Good or Bad? Potenziare L'ascolto attivo mediante spazi interattivi 42
null 39
Totale 864
Categoria #
all - tutte 3.135
article - articoli 800
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 3.935


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/202036 0 0 0 0 0 0 0 0 17 6 9 4
2020/202151 4 3 2 5 7 0 0 8 5 3 14 0
2021/2022142 0 9 17 11 8 10 0 15 11 12 16 33
2022/2023134 15 0 0 16 28 28 8 9 13 2 10 5
2023/2024123 6 8 22 5 14 19 5 18 1 10 6 9
2024/2025147 2 15 13 19 50 4 4 27 13 0 0 0
Totale 864