GAMBERINI, LUCIANO
GAMBERINI, LUCIANO
Dipartimento di Psicologia Generale - DPG
A behavioural experiment in virtual reality to verify the role of action function in space coding
2013 Gamberini, Luciano; Claudio, Carlesso; Bruno, Seraglia; Laila, Craighero
A Game a Day Keeps the Doctor Away: A short review of Computer Games in Mental Healthcare
2008 Gamberini, Luciano; Barresi, G; Maier, A; Scarpetta, Fabiola
A human-centered perspective on individual risks for digital innovation management: an integrative conceptual review
2024 Du Plooy, H.; Tommasi, F.; Furlan, A.; Nenna, F.; Gamberini, L.; Ceschi, A.; Sartori, R.
A place for presence. Understanding the human involvement in mediated interactive environments
2005 Spagnolli, Anna; Gamberini, Luciano
A study on volumetric amodal completion on non-immersive virtual environments
2006 DI STASI L., L; Gamberini, Luciano
Advanced workstations and collaborative robots: exploiting eye-tracking and cardiac activity indices to unveil senior workers’ mental workload in assembly tasks
2023 Pluchino, P.; Pernice, G. F. A.; Nenna, F.; Mingardi, M.; Bettelli, A.; Bacchin, D.; Spagnolli, A.; Jacucci, G.; Ragazzon, A.; Miglioranzi, L.; Pettenon, C.; Gamberini, L.
An exploratory fNIRS study with immersive virtual reality: a new method for technical implementation
2011 Seraglia, Bruno; Gamberini, Luciano; Priftis, Konstantinos; Scatturin, Pietro; Massimiliano Martinelli, M; Cutini, Simone
Assessment of Implicit and Explicit Measures of Mental Workload in Working Situations: Implications for Industry 4.0
2020 Mingardi, Michele; Pluchino, Patrik; Bacchin, Davide; Rossato, Chiara; Gamberini, Luciano
Augmented grocery shopping: fostering healthier food purchases through AR
2023 Pini, V.; Orso, V.; Pluchino, P.; Gamberini, L.
Augmented group presence in PASION project: Presentation of a first applications developer prototype.
2007 Juan, M. C.; Gamberini, Luciano; L., ALCAIZ M; Zaragoza, I; Martino, Francesco
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation
2021 Nenna, Federica; Zorzi, Marco; Gamberini, Luciano
Beyond the Embankments: Virtual Training on Human-River Interaction for Fostering Safer Behaviors during Flood Emergencies
2023 Bettelli, A; Zanella, E; Pierobon, L; Orso, V; Pluchino, P; Spagnolli, A; Ferri, M; Gamberini, L
Biometric Authentication Methods on Smartphones: a Survey.
2016 Spolaor, Riccardo; Li, Qianqian; Monaro, Merylin; Conti, Mauro; Gamberini, Luciano; Sartori, Giuseppe
Co-Design in Electrical Medical Beds with Caregivers
2022 Bacchin, Davide; Pernice, Gabriella Francesca Amalia; Pierobon, Leonardo; Zanella, Elena; Sardena, Marcello; Malvestio, Marino; Gamberini, Luciano
Cognition, technology and games for the elderly: An introductionto ELDERGAMES Project
2006 Gamberini, Luciano; Alcaniz, M.; Barresi, G.; Fabregat, M.; Ibanez, F.; Prontu, L.
Cognitive training with Nintendo Wii® for the elderly: An evaluation
2011 Cardullo, Stefano; Seraglia, Bruno; Bordin, A; Gamberini, Luciano
Cognitive-motor multitasking during outdoor spatial navigation in AR
2021 Nenna, Federica; Zorzi, Marco; Gamberini, Luciano
Combining implicit and explicit techniques to reveal social desirability bias in electricity conservation self-reports
2014 Gamberini, Luciano; Spagnolli, Anna; Corradi, N.; Sartori, Giuseppe; Ghirardi, Valentina; Jacucci, G.
Commentary on Riva, G., Virtual Reality in Psychotherapy: Review.
2005 Gamberini, Luciano; Spagnolli, Anna
Controlling memory impairment in the elderly using virtual reality memory training: a randomized controlled, pilot study
2010 Optale, G; Urgesi, C; Busato, V; Marin, S; Piron, ; Priftis, Konstantinos; Gamberini, Luciano; Capodieci, S.