This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulations and animation. The algorithm is derived from a physically-based impact model, and the acoustic characteristics of colliding objects can be realistically simulated by properly adjusting the physical parameters of the model. A technique for describing the spatial dynamics of a resonating object is proposed, which allows simulation of position-dependent interaction. It is shown that the numerical implementation leads to an efficient sound synthesis module, that runs in real-time on low cost platforms. The effectiveness of the model is demonstrated, and its applications are discussed.

Physically-based audio rendering of contact

AVANZINI, FEDERICO;RATH, MATTHIAS;
2002

Abstract

This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulations and animation. The algorithm is derived from a physically-based impact model, and the acoustic characteristics of colliding objects can be realistically simulated by properly adjusting the physical parameters of the model. A technique for describing the spatial dynamics of a resonating object is proposed, which allows simulation of position-dependent interaction. It is shown that the numerical implementation leads to an efficient sound synthesis module, that runs in real-time on low cost platforms. The effectiveness of the model is demonstrated, and its applications are discussed.
2002
Proc. IEEE Int. Conf. on Multimedia and Expo (ICME2002)
0780373049
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/1374013
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