This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulations and animation. The algorithm is derived from a physically-based impact model, and the acoustic characteristics of colliding objects can be realistically simulated by properly adjusting the physical parameters of the model. A technique for describing the spatial dynamics of a resonating object is proposed, which allows simulation of position-dependent interaction. It is shown that the numerical implementation leads to an efficient sound synthesis module, that runs in real-time on low cost platforms. The effectiveness of the model is demonstrated, and its applications are discussed.

Physically-based audio rendering of contact

AVANZINI, FEDERICO;RATH, MATTHIAS;
2002

Abstract

This paper describes an algorithm for real-time synthesis of contact sounds for interactive simulations and animation. The algorithm is derived from a physically-based impact model, and the acoustic characteristics of colliding objects can be realistically simulated by properly adjusting the physical parameters of the model. A technique for describing the spatial dynamics of a resonating object is proposed, which allows simulation of position-dependent interaction. It is shown that the numerical implementation leads to an efficient sound synthesis module, that runs in real-time on low cost platforms. The effectiveness of the model is demonstrated, and its applications are discussed.
2002
Proc. IEEE Int. Conf. on Multimedia and Expo (ICME2002)
IEEE International Conference on Multimedia and Expo
0780373049
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/1374013
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