In this paper, we propose a new set of experiments to further evaluate the performance of a previously presented system based on an adaptive strategy for stimuli selection masked behind a gamified activity. This involves two virtual agents creating a social setting designed to support a narrative to engage young children. With respect to previously obtained results, we further evaluate the quality of the support for diagnosis purposes and we present a first investigation concerning the applicability of the system for therapeutic goals.

Evaluating a multi-avatar game for speech therapy applications

ORIGLIA, ANTONIO;MOROTTI, ALICE;Altieri, Federico;Zmarich, Claudio;Cosi, Piero;BUSCATO, GIORGIA;Rodá, Antonio
2018

Abstract

In this paper, we propose a new set of experiments to further evaluate the performance of a previously presented system based on an adaptive strategy for stimuli selection masked behind a gamified activity. This involves two virtual agents creating a social setting designed to support a narrative to engage young children. With respect to previously obtained results, we further evaluate the quality of the support for diagnosis purposes and we present a first investigation concerning the applicability of the system for therapeutic goals.
2018
ACM International Conference Proceeding Series
9781450365819
File in questo prodotto:
Non ci sono file associati a questo prodotto.
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3289883
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 4
  • ???jsp.display-item.citation.isi??? 4
social impact