In this paper, we propose a new set of experiments to further evaluate the performance of a previously presented system based on an adaptive strategy for stimuli selection masked behind a gamified activity. This involves two virtual agents creating a social setting designed to support a narrative to engage young children. With respect to previously obtained results, we further evaluate the quality of the support for diagnosis purposes and we present a first investigation concerning the applicability of the system for therapeutic goals.

Evaluating a multi-avatar game for speech therapy applications

ORIGLIA, ANTONIO;MOROTTI, ALICE;Altieri, Federico;Zmarich, Claudio;Cosi, Piero;BUSCATO, GIORGIA;Rodá, Antonio
2018

Abstract

In this paper, we propose a new set of experiments to further evaluate the performance of a previously presented system based on an adaptive strategy for stimuli selection masked behind a gamified activity. This involves two virtual agents creating a social setting designed to support a narrative to engage young children. With respect to previously obtained results, we further evaluate the quality of the support for diagnosis purposes and we present a first investigation concerning the applicability of the system for therapeutic goals.
2018
ACM International Conference Proceeding Series
4th EAI International Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2018
9781450365819
File in questo prodotto:
Non ci sono file associati a questo prodotto.
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3289883
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 4
  • ???jsp.display-item.citation.isi??? 4
  • OpenAlex ND
social impact