Digital technologies based on 3D models are always more used to document archaeological remains and obtain hypothetical recon- structions when these remains are more or less heavily damaged. This work addresses the case of remains of ancient musical instruments, and in particular the case study of a brass instrument from the Roman Empire period, found in Voghenza (Italy). The pieces composing the instrument were rst digitized by means of a structured light system, then virtually restored and recomposed applying a on-purpose developed algorithm. Finally, some sounds coherent with the geometry of the reconstructed model were simulated using a physically-based synthesis approach.

3D virtual reconstruction and sound simulation of an ancient Roman brass musical instrument

Antonio Roda
;
Emanuela Faresin;Giuseppe Salemi
2020

Abstract

Digital technologies based on 3D models are always more used to document archaeological remains and obtain hypothetical recon- structions when these remains are more or less heavily damaged. This work addresses the case of remains of ancient musical instruments, and in particular the case study of a brass instrument from the Roman Empire period, found in Voghenza (Italy). The pieces composing the instrument were rst digitized by means of a structured light system, then virtually restored and recomposed applying a on-purpose developed algorithm. Finally, some sounds coherent with the geometry of the reconstructed model were simulated using a physically-based synthesis approach.
2020
Culture and Computing
978-3-030-50266-9
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3328651
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