The use of digital media for improving the effectiveness of teaching methodologies in Universities is increasing. In this contribution the experience performed at University of Roma TRE is presented. Since 2005 an online contest is used in the Multimedia class for improving both knowledge and human interaction. This paper shows the competitive-collaborative learning scheme adopted and it reports the feedback received by the students that has been collected by means of a questionnaire. The obtained comments show the effectiveness of the proposed learning scheme. © 2011 IEEE.

Catch the mark: Teaching data hiding by gaming

Battisti F.;
2011

Abstract

The use of digital media for improving the effectiveness of teaching methodologies in Universities is increasing. In this contribution the experience performed at University of Roma TRE is presented. Since 2005 an online contest is used in the Multimedia class for improving both knowledge and human interaction. This paper shows the competitive-collaborative learning scheme adopted and it reports the feedback received by the students that has been collected by means of a questionnaire. The obtained comments show the effectiveness of the proposed learning scheme. © 2011 IEEE.
2011
EUROCON 2011 - International Conference on Computer as a Tool - Joint with Conftele 2011
International Conference on Computer as a Tool, EUROCON 2011 - Joint with Conftele 2011
978-1-4244-7487-5
978-1-4244-7486-8
978-1-4244-7485-1
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3363367
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