The recent increase in the spreading of Virtual Reality allows a large number of consumers to experience this technology in several fields, from gaming to learning. In this paper we propose a framework that allows the user to freely move and interact in a virtual museum implemented with the HTC Vive. The goals of this work are: to investigate the possibility of using this approach for providing the user with a personalized and educative exploration of an artistic content, and to measure the immersivity and usability of the proposed system by means of a subjective experiment.

Virtual Reality meets Degas: An immersive framework for art exploration and learning

Battisti F.;
2019

Abstract

The recent increase in the spreading of Virtual Reality allows a large number of consumers to experience this technology in several fields, from gaming to learning. In this paper we propose a framework that allows the user to freely move and interact in a virtual museum implemented with the HTC Vive. The goals of this work are: to investigate the possibility of using this approach for providing the user with a personalized and educative exploration of an artistic content, and to measure the immersivity and usability of the proposed system by means of a subjective experiment.
2019
Proceedings - European Workshop on Visual Information Processing, EUVIP
7th European Workshop on Visual Information Processing, EUVIP 2018
978-1-5386-6897-9
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3363392
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