In the last years, the Multimodal Interfaces and the Natural User Interfaces (NUIs)are finding more and more applications, thanks to the diffusion of mobile devices and smart objects that do not allow a traditional WIMP interaction. In these contexts, the interaction modes most used are the natural language and the gestures recognition. The objective of this thesis is to explore innovative interfaces based on non-verbal sounds,produced by the interaction of the user with common objects. The potentialities and the problems related to the design and implementation of this type of interfaces will be discussed through three case studies, in which non-verbal sounds are used for interaction with embedded systems developed for the valorization of cultural heritage. The sounds analysed in these projects are i) broadband noises, ii) impulses and iii) pitched sounds.The obtained results, thanks to a strong multidisciplinary approach, opened to a fruitful technology transfer between university and companies/institutions involved. First of all, the study of broadband noisy sounds was addressed through the interpretation of air blown signal. The resulting sensors equipped system was included in a multimedia installation for the valorization of an ancient Pan flute preserved at the Museum ofArchaeological Sciences and Art of Padova (Italy). Secondly, the impulsive sounds were studied from footsteps detection on a wooden runway in order to realize a real-time position mapping technology. The resulting system was used for the 3D exploration of a usual 2D painting exposed during "The European Researchers’ Night 2018" in Padova(Italy). Finally, pitched sound signals were studied analysing notes produced by an acoustic piano. The resulting algorithm for real time note detection was applied to the video-gameMusa, which had the goal to teach children how to play the piano. In these projects, both the algorithms, by means of quantitative analysis, and the interfaces between user and computer, by means of qualitative analysis, were validated to assess the "naturalness" of the interaction.
Models and methods for sound-based input in Natural User Interfaces / Micheloni, Edoardo. - (2019 Dec 02).
Models and methods for sound-based input in Natural User Interfaces
Micheloni, Edoardo
2019
Abstract
In the last years, the Multimodal Interfaces and the Natural User Interfaces (NUIs)are finding more and more applications, thanks to the diffusion of mobile devices and smart objects that do not allow a traditional WIMP interaction. In these contexts, the interaction modes most used are the natural language and the gestures recognition. The objective of this thesis is to explore innovative interfaces based on non-verbal sounds,produced by the interaction of the user with common objects. The potentialities and the problems related to the design and implementation of this type of interfaces will be discussed through three case studies, in which non-verbal sounds are used for interaction with embedded systems developed for the valorization of cultural heritage. The sounds analysed in these projects are i) broadband noises, ii) impulses and iii) pitched sounds.The obtained results, thanks to a strong multidisciplinary approach, opened to a fruitful technology transfer between university and companies/institutions involved. First of all, the study of broadband noisy sounds was addressed through the interpretation of air blown signal. The resulting sensors equipped system was included in a multimedia installation for the valorization of an ancient Pan flute preserved at the Museum ofArchaeological Sciences and Art of Padova (Italy). Secondly, the impulsive sounds were studied from footsteps detection on a wooden runway in order to realize a real-time position mapping technology. The resulting system was used for the 3D exploration of a usual 2D painting exposed during "The European Researchers’ Night 2018" in Padova(Italy). Finally, pitched sound signals were studied analysing notes produced by an acoustic piano. The resulting algorithm for real time note detection was applied to the video-gameMusa, which had the goal to teach children how to play the piano. In these projects, both the algorithms, by means of quantitative analysis, and the interfaces between user and computer, by means of qualitative analysis, were validated to assess the "naturalness" of the interaction.File | Dimensione | Formato | |
---|---|---|---|
TesiDottoratoEdoardoMicheloni.pdf
accesso aperto
Tipologia:
Tesi di dottorato
Licenza:
Accesso gratuito
Dimensione
17.89 MB
Formato
Adobe PDF
|
17.89 MB | Adobe PDF | Visualizza/Apri |
Pubblicazioni consigliate
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.