In recent years, Virtual Reality systems moved towards network-based applications. This implies that the network transmission performance directly impacts on users' experience, thus potentially impairing users' immersion, engagement, and effectiveness. In this work, we present a work-in-progress study involving an experimental campaign aimed at testing the impact of network latency on users' Quality of Experience during Virtual Reality gaming. We present the designed experimental protocol and the preliminary results.

When milliseconds matter: the impact of network latency on VR gaming experience

Baldoni, Sara;Battisti, Federica
2026

Abstract

In recent years, Virtual Reality systems moved towards network-based applications. This implies that the network transmission performance directly impacts on users' experience, thus potentially impairing users' immersion, engagement, and effectiveness. In this work, we present a work-in-progress study involving an experimental campaign aimed at testing the impact of network latency on users' Quality of Experience during Virtual Reality gaming. We present the designed experimental protocol and the preliminary results.
2026
IMX 2026 - Proceedings of the 2026 ACM International Conference on Interactive Media Experiences
2026 ACM International Conference on Interactive Media Experiences, IMX 2026
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/3611265
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