ORSO, VALERIA
 Distribuzione geografica
Continente #
NA - Nord America 1.828
EU - Europa 371
AS - Asia 158
OC - Oceania 7
SA - Sud America 6
AF - Africa 4
Totale 2.374
Nazione #
US - Stati Uniti d'America 1.823
IT - Italia 194
CN - Cina 109
DE - Germania 66
FI - Finlandia 41
GB - Regno Unito 21
IE - Irlanda 12
VN - Vietnam 12
TW - Taiwan 10
AU - Australia 7
IN - India 7
BR - Brasile 6
ID - Indonesia 6
NL - Olanda 6
AT - Austria 5
CA - Canada 5
PT - Portogallo 5
SE - Svezia 5
FR - Francia 4
ES - Italia 3
GR - Grecia 3
JP - Giappone 3
MY - Malesia 3
UA - Ucraina 3
HK - Hong Kong 2
MA - Marocco 2
PK - Pakistan 2
CM - Camerun 1
DK - Danimarca 1
DZ - Algeria 1
IR - Iran 1
KR - Corea 1
NO - Norvegia 1
RU - Federazione Russa 1
SG - Singapore 1
TH - Thailandia 1
Totale 2.374
Città #
Fairfield 328
Chandler 207
Woodbridge 175
Houston 174
Ashburn 158
Seattle 121
Cambridge 115
Wilmington 95
Padova 78
Ann Arbor 48
San Diego 46
Helsinki 33
Medford 33
Princeton 33
Beijing 28
Des Moines 27
Roxbury 27
Dong Ket 12
Dublin 12
Guangzhou 11
Shenyang 11
London 9
Nanjing 9
Aprilia 7
Dresden 7
Sydney 7
Bauru 6
Boardman 6
Cagliari 6
Jinan 6
Leipzig 6
Nanchang 6
Zhengzhou 6
Haikou 5
Redwood City 5
Sassuolo 5
Azzano Decimo 4
Brendola 4
Hangzhou 4
Jakarta 4
Mumbai 4
Porto 4
Sarcedo 4
Vicenza 4
Chicago 3
Kassel 3
Liverpool 3
Milan 3
Montréal 3
Neudoerfl 3
Ningbo 3
Piove Di Sacco 3
Taichung 3
The Hague 3
Trieste 3
Turin 3
Aichi 2
Bollate 2
Bologna 2
Borso del Grappa 2
Bremen 2
Casablanca 2
Conegliano 2
Hebei 2
Kota Kinabalu 2
Lahore 2
Naples 2
Paris 2
Pordenone 2
Rende 2
Rovigo 2
Arezzo 1
Arzignano 1
Atlanta 1
Bekasi 1
Bibbona 1
Bochum 1
Boston 1
Buffalo 1
Cesena 1
Changsha 1
Changzhou 1
Council Bluffs 1
Dusit 1
Eugene 1
Harrow 1
Hendon 1
Hounslow 1
Hsinchu County 1
Indiana 1
Jena 1
Jiaxing 1
Karawang 1
Kashan 1
Kuala Lumpur 1
Leawood 1
Lyngby 1
Mestre 1
Mislata 1
Montreal 1
Totale 1.995
Nome #
Interactive multimedia content for older adults: the case of SeniorChannel 137
Measuring user acceptance of wearable symbiotic devices: validation study across application scenarios 134
Contextual consistency as an improvement to user experience and system transparency: The case of a vibrotactile relaxation device with implicit triggers 130
Introducing wearables in the kitchen: An assessment of user acceptance in younger and older adults 127
A two-step, user-centered approach to personalized tourist recommendations 120
Interweaving Visual and Audio-Haptic Augmented Reality for Urban Exploration 120
Overlaying social information: The effects on users' search and information-selection behavior 119
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses 96
Adaptive information density for augmented reality displays 87
How Robots Impact Students’ Beliefs about Their Learning Skills 83
Investigating tactile stimulation in symbiotic systems 79
A Cyber Secured IoT: Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments 76
Developing a Symbiotic System for Scientific Information Seeking: The Mindsee Project 73
Toward multimodality: gesture and vibrotactile feedback in natural human computer interaction 69
RETHINKING THE SHOPPING EXPERIENCE: A QUALITATIVE EXPLORATIVE STUDY ON 3D WEB AND AR FOR DISPLAYING AND SELLING GOODS 68
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software 65
The design, implementation and evaluation of a mobile app for supporting older adults in the monitoring of food intake 56
Investigating the Accessibility of Voice Assistants With Impaired Users: Mixed Methods Study 55
Developing hand-worn input and haptic support for real-world target finding 52
Follow the vibes: a comparison between two tactile displays in a navigation task in the field 50
An enriched visit to the Botanical Garden: Co-designing tools and contents 49
Too Hot to Enter: Investigating Users’ Attitudes Toward Thermoscanners in COVID Times 47
Integrating kitchen appliances to improve food quality and sustainability: The SIAF project 44
DOMHO: A Smart Assisted-living Solution for Fragile People 42
null 41
Designing “Safer Water.” A Virtual Reality Tool for the Safety and the Psychological Well-Being of Citizens Exposed to the Risk of Natural Disasters 41
Adaptive Assembly Workstations and cobots: A qualitative assessment involving senior and adult workers 41
The role of location-based event browsers in collaborative behaviorsProceedings of the 8th Nordic Conference on Human-Computer Interaction Fun, Fast, Foundational - NordiCHI '14 39
Involving elderly users in design: techniques to collect preferences for interactive digital television. 36
Evaluating user experience of augmented reality eyeglasses 35
How Would Do that? An Agile Elicitation Technique to Explore Users’ Spontaneous Gestural Commands 32
Involving older adults in designing interactive technology: The case of seniorchannel 29
IoT as Non-Pharmaceutical Interventions for the Safety of Living Environments in COVID-19 Pandemic Age 27
SHIP Project: Designing Inclusive, Accessible, and Sustainable Urban Parks 20
The Role of Virtual Spaces and Interactivity in Emergency Training 19
Influence of keyboard layout and feedback type in eye-typing tasks: A comparative study 19
Employee-centric innovation: Integrating participatory design and video-analysis to foster the transition to Industry 5.0 16
Digital Showroom in 3DWeb, the Scene Effect on Object Placement 11
Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application ScenariosSymbiotic Interaction 9
Exploring consumer attitude toward sustainable energy-efficient appliance: Preliminary findings for augmented reality application 8
CONSUMER ATTITUDES AND GREEN SCEPTICISM TOWARDS ENERGY-EFFICIENT HOUSEHOLD APPLIANCES: FINDINGS FROM A PRELIMINARY STUDY 7
Augmented grocery shopping: fostering healthier food purchases through AR 7
The virtualization of human–robot interactions: a user-centric workload assessment 6
Beyond the Embankments: Virtual Training on Human-River Interaction for Fostering Safer Behaviors during Flood Emergencies 4
Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study 3
Is This Right for You?: The Key Role of Shop Assistants in Promoting Energy-Efficient Household Appliances 1
Teleinclusive learning: An exploratory study on students’ expectations of using telepresence robot for attending classes 1
Totale 2.430
Categoria #
all - tutte 9.670
article - articoli 2.464
book - libri 202
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 5.292
Totale 17.628


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019127 0 0 0 0 0 0 0 0 0 0 59 68
2019/2020515 35 9 2 150 39 22 44 44 70 34 55 11
2020/2021352 26 18 20 19 20 19 17 29 40 77 37 30
2021/2022490 24 53 48 31 26 20 25 42 24 35 50 112
2022/2023436 75 42 14 39 67 52 8 28 58 1 37 15
2023/2024296 28 59 45 24 23 27 29 23 17 19 2 0
Totale 2.430