While students use social software outside school and even "embody" informal contexts, it is still very rare that this type of software becomes part of educational media during specific curricular activities. This experimental project on digital competence, undertaken in collaboration with IPRASE, attempts to investigate learning processes in informal and non-formal situations mediated by new Web 2.0 technologies and examines their possible integration within the formal school curriculum. The research involves creating and testing active learning environments using social software where students and teachers seek to collaborate to create digital artefacts that are highly contextualized in the real world, making them useful to the whole community. Another objective of this action-research is in fact to create, through the use of social software and Web 2.0 tools, the establishment of blended communities of practice for the valorisation of local resources through synergy and integration between local schools and institution, associations and co-operatives.

The Didaduezero Project - Digital Competencies in the School and the Community: opportunities provided by the Web 2.0 Environment

PETRUCCO, CORRADO
2010

Abstract

While students use social software outside school and even "embody" informal contexts, it is still very rare that this type of software becomes part of educational media during specific curricular activities. This experimental project on digital competence, undertaken in collaboration with IPRASE, attempts to investigate learning processes in informal and non-formal situations mediated by new Web 2.0 technologies and examines their possible integration within the formal school curriculum. The research involves creating and testing active learning environments using social software where students and teachers seek to collaborate to create digital artefacts that are highly contextualized in the real world, making them useful to the whole community. Another objective of this action-research is in fact to create, through the use of social software and Web 2.0 tools, the establishment of blended communities of practice for the valorisation of local resources through synergy and integration between local schools and institution, associations and co-operatives.
2010
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/2426998
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