BUJARI, ARMIR
 Distribuzione geografica
Continente #
NA - Nord America 5.537
AS - Asia 1.406
EU - Europa 1.049
SA - Sud America 320
AF - Africa 314
OC - Oceania 36
Continente sconosciuto - Info sul continente non disponibili 14
Totale 8.676
Nazione #
US - Stati Uniti d'America 5.359
SG - Singapore 452
HK - Hong Kong 295
CN - Cina 220
BR - Brasile 210
IT - Italia 184
VN - Vietnam 124
SE - Svezia 112
PL - Polonia 106
FI - Finlandia 103
DE - Germania 70
FR - Francia 52
GB - Regno Unito 52
RU - Federazione Russa 48
IE - Irlanda 33
JP - Giappone 27
IN - India 24
NL - Olanda 22
UA - Ucraina 21
EC - Ecuador 17
BE - Belgio 16
CH - Svizzera 16
JO - Giordania 16
AT - Austria 15
ZA - Sudafrica 15
AR - Argentina 14
HN - Honduras 14
ID - Indonesia 14
MX - Messico 14
NP - Nepal 14
PE - Perù 14
TR - Turchia 14
BF - Burkina Faso 13
BY - Bielorussia 13
GH - Ghana 13
TJ - Tagikistan 13
VE - Venezuela 13
BB - Barbados 12
CA - Canada 12
DO - Repubblica Dominicana 12
EG - Egitto 12
KZ - Kazakistan 12
LY - Libia 12
UY - Uruguay 12
AD - Andorra 11
GM - Gambi 11
HU - Ungheria 11
MA - Marocco 11
PA - Panama 11
PH - Filippine 11
PR - Porto Rico 11
PS - Palestinian Territory 11
SA - Arabia Saudita 11
BG - Bulgaria 10
BO - Bolivia 10
CO - Colombia 10
CV - Capo Verde 10
DJ - Gibuti 10
DZ - Algeria 10
GN - Guinea 10
MY - Malesia 10
NO - Norvegia 10
RO - Romania 10
SN - Senegal 10
TN - Tunisia 10
UZ - Uzbekistan 10
AO - Angola 9
AU - Australia 9
AZ - Azerbaigian 9
BD - Bangladesh 9
CR - Costa Rica 9
ES - Italia 9
GR - Grecia 9
JM - Giamaica 9
LC - Santa Lucia 9
MW - Malawi 9
NZ - Nuova Zelanda 9
PK - Pakistan 9
SI - Slovenia 9
TT - Trinidad e Tobago 9
AL - Albania 8
BS - Bahamas 8
CI - Costa d'Avorio 8
CU - Cuba 8
CW - ???statistics.table.value.countryCode.CW??? 8
CZ - Repubblica Ceca 8
DK - Danimarca 8
GA - Gabon 8
GF - Guiana Francese 8
GT - Guatemala 8
HR - Croazia 8
IQ - Iraq 8
LV - Lettonia 8
MD - Moldavia 8
MG - Madagascar 8
PY - Paraguay 8
RS - Serbia 8
SK - Slovacchia (Repubblica Slovacca) 8
BZ - Belize 7
EE - Estonia 7
Totale 8.369
Città #
Fairfield 1.034
Woodbridge 658
Houston 469
Ashburn 429
Cambridge 346
Seattle 345
Ann Arbor 339
Hong Kong 292
Singapore 286
Wilmington 283
Chandler 206
Santa Clara 106
Boardman 104
Bytom 91
San Diego 89
Dong Ket 86
Padova 83
Medford 78
Princeton 78
Des Moines 60
Beijing 49
Helsinki 48
Roxbury 48
Munich 38
Nanjing 33
Dublin 29
Guangzhou 27
Ho Chi Minh City 21
Los Angeles 21
Tokyo 20
São Paulo 18
Amman 16
Dallas 14
Dushanbe 13
Nanchang 13
Stockholm 13
Accra 12
Bridgetown 12
Vienna 12
Amsterdam 11
Jacksonville 11
Warsaw 11
Andorra la Vella 10
Conakry 10
London 10
Ouagadougou 10
Panama City 10
Quito 10
Tashkent 10
Turku 10
Baku 9
Castries 9
Dakar 9
Djibouti 9
Jinan 9
Milan 9
Montevideo 9
Praia 9
Shenyang 9
Abidjan 8
Brooklyn 8
Chicago 8
Hanoi 8
Havana 8
Kingston 8
Lima 8
Luanda 8
Nassau 8
New York 8
Riga 8
Willemstad 8
Antananarivo 7
Cayenne 7
Changsha 7
Hebei 7
Libreville 7
Lilongwe 7
Minsk 7
Redondo Beach 7
Zhengzhou 7
Abano Terme 6
Almaty 6
Athens 6
Bamako 6
Bishkek 6
Brussels 6
Buffalo 6
Campo Grande 6
Jiaxing 6
Kampala 6
Kigali 6
Managua 6
Manchester 6
Nairobi 6
Ningbo 6
Noumea 6
Phoenix 6
Pune 6
Reykjavik 6
Rio de Janeiro 6
Totale 6.392
Nome #
Fast multi-hop broadcast of alert messages in VANETs: An analytical model 215
Would Current Ad Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study 214
Multipong: A multiplayer ad-hoc version of Pong 205
Using gamification to discover cultural heritage locations from geo-tagged photos 155
Network analysis of the Sony Remote Play system 147
Believable group behaviours for NPCs in FPS games 147
Optimal configuration of active and backup servers for augmented reality cooperative games 144
Flying ad-hoc network application scenarios and mobility models 144
Analysis of ECN/RED and SAP-LAW with simultaneous TCP and UDP traffic 138
AirCache: A Crowd-Based Solution for Geoanchored Floating Data 137
Opportunistic communication for the Internet of everything 135
A Solution for Mobile DTN in a Real Urban Scenario 134
A Comparison of Stateless Position-based Packet Routing Algorithms for FANETs 133
Evaluating design constraints for proximity-based games in a real urban topology 133
A Delay/Disruption Tolerant Solution for Mobile-to-Mobile File Sharing 132
Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network 127
Vegas over Access Point: Making Room for Thin Client Game Systems in a Wireless Home 125
Nudge Nudge: A proximity based social application 124
Network analysis of the Sony Remote Play system 124
On using cashtags to predict companies stock trends 124
Standards, Security and Business Models: Key Challenges for the IoT Scenario 123
A Survey on Interactive Games over Mobile Networks 123
SMASH: A distributed game engine architecture 122
Web Squared: Paradigms and Opportunities 121
A location-aware waypoint-based routing protocol for airborne DTNs in search and rescue scenarios 121
Geo-anchored floating data for mobile users 119
Road Crossing Recognition through Smartphone's Accelerometer 119
Network traffic analysis of the steam game system 119
New Interactive VR/AR Media: A Challenge Worth to Address 119
A simulation model for event goodput estimation in real-time sensor networks 118
Smartphone and Laptop Frameworks for vehicular networking experimentation 117
Delay Tolerant Networking over the Metropolitan Public Transportation 117
Multimedia transmissions over vehicular networks 116
StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users 116
P2P file sharing on mobile phones: Design and implementation of a prototype 115
Message Dissemination in Urban IoV 115
Smart Wearable Sensors: Analysis of a Real Case Study 112
Addressing bandwidth demand in full-immersive virtual reality 112
Accessibility for the Visually Impaired: State of the Art and Open Issues 112
Poster: Network analysis of the steam in-home streaming game system 110
Intersection Collision: Causes and Avoidance Techniques 109
Opportunistic communication for delay tolerant data delivery in Milan 109
An Overview of Opportunistic Ad Hoc Communication in Urban Scenarios 108
Fostering accessible urban mobility through smart mobile applications 108
A Simulation Analysis of an Autonomous Production Site 107
Performance evaluation of AQM techniques with heterogeneous traffic 106
Emerging Interactive Applications over QUIC 106
Modeling the energy consumption of mobile apps 103
MDTN: Mobile Delay/Disruption Tolerant Network 100
A Refactoring Approach for Optimizing Mobile Networks 99
Wearable sensor networks: A measurement study 99
Social-Aware Delay Tolerant Networking for Mobile-to-Mobile File Sharing 98
A survey of opportunistic data gathering and dissemination techniques 98
Implementation of Virtualised Network Functions (VNFs) for Broadband Satellite Networks 98
DTN Content Sharing Among Commuters 97
Ensuring coexistence among games and downloads in multihop wireless networks 97
FANET application scenarios and mobility models 96
Smart-RED: A novel congestion control mechanism for high throughput and low queuing delay 95
Benchmarking of routing algorithms in 3D MANETs 94
Exploiting TCP Vegas' algorithm to improve real-time multimedia applications 93
A Virtual PEP for Web Optimization over a Satellite-Terrestrial Backhaul 93
Movement Pattern Recognition through Smartphone’s Accelerometer 92
A mobile sensing and visualization platform for environmental data 92
Mobile data offloading testbed 91
BlueFall: Testing swarming protocols through mobile phones 91
Evaluating Outdoor Games with the NS-2 and NS-3 Simulation Frameworks 90
Service Function Chaining: A lightweight container-based management and orchestration plane 87
Fox and geese: A digital ancient board game 86
Reducing queuing delays through VoAP 85
PathS: Enhancing Geographical Maps with Environmental Sensed Data 82
Performance Evaluation of a File Sharing DTN Protocol with Realistic Mobility 82
Broadcasting Messages in the Internet of Vehicles 79
Poster: Comparing routing protocols over a 3D IoT 77
Mobile data offloading: An experimental evaluation 76
Poster: Network analysis of the steam in-home streaming game system 69
A Network Coverage Algorithm for Message Broadcast in Vehicular Networks 65
Implementation and evaluation of a multiplayer pong game 62
null 48
Can a Game improve People's Lives? The case of Serious Games. 42
Totale 8.792
Categoria #
all - tutte 29.486
article - articoli 9.371
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 349
Totale 39.206


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021974 0 0 85 44 42 42 78 122 181 112 118 150
2021/20221.176 21 121 205 95 83 26 54 145 49 12 99 266
2022/2023618 117 1 0 36 127 78 9 75 71 7 64 33
2023/2024313 33 58 54 36 11 8 6 9 7 10 44 37
2024/20251.457 0 55 56 35 180 43 52 145 99 55 339 398
2025/20261.465 138 542 785 0 0 0 0 0 0 0 0 0
Totale 8.792