QUADRIO, GIACOMO
 Distribuzione geografica
Continente #
NA - Nord America 1.004
EU - Europa 89
AS - Asia 77
Totale 1.170
Nazione #
US - Stati Uniti d'America 1.004
CN - Cina 42
IT - Italia 27
VN - Vietnam 26
SE - Svezia 23
FI - Finlandia 10
GB - Regno Unito 8
DE - Germania 5
IN - India 5
AT - Austria 2
HU - Ungheria 2
IE - Irlanda 2
KR - Corea 2
NL - Olanda 2
AL - Albania 1
BG - Bulgaria 1
DK - Danimarca 1
EE - Estonia 1
ES - Italia 1
HR - Croazia 1
JP - Giappone 1
PH - Filippine 1
PL - Polonia 1
RS - Serbia 1
Totale 1.170
Città #
Fairfield 209
Woodbridge 98
Seattle 90
Ashburn 80
Cambridge 79
Houston 76
Chandler 74
Wilmington 46
Ann Arbor 45
Dong Ket 26
San Diego 23
Medford 19
Princeton 19
Des Moines 16
Guangzhou 10
Beijing 8
Helsinki 8
Padova 8
Nanjing 6
Jinan 5
Pune 5
London 4
Milan 4
Shenyang 3
Abano Terme 2
Amsterdam 2
Atlanta 2
Belluno 2
Boardman 2
Budapest 2
Changsha 2
Dublin 2
Edinburgh 2
Hamburg 2
Los Angeles 2
Nanchang 2
New York 2
Vienna 2
Yangcheon-gu 2
Zhengzhou 2
Belgrade 1
Bologna 1
Bovolenta 1
Brenna 1
Chicago 1
Chioggia 1
Copenhagen 1
Dallas 1
Dortmund 1
Dumbarton 1
Frankfurt am Main 1
Granze 1
Hebei 1
Lancenigo-Villorba 1
Las Vegas 1
Leawood 1
Madrid 1
Manila 1
Ningbo 1
Nuremberg 1
Redwood City 1
Sofia 1
Southwark 1
Staten Island 1
Stockholm 1
Taiyuan 1
Tallinn 1
Tianjin 1
Tirana 1
Tokyo 1
Vigonza 1
Warsaw 1
Zagreb 1
Totale 1.026
Nome #
Network analysis of the Sony Remote Play system 103
Safety First? Users’ Perception of Wearable Sensor Networks for Aging 92
Smart Wearable Sensors: Analysis of a Real Case Study 80
New Interactive VR/AR Media: A Challenge Worth to Address 80
Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network 79
Network analysis of the Sony Remote Play system 76
Network traffic analysis of a small quadcopter 76
Are CAPTCHAs preventing robotic intrusion or accessibility for impaired users? 74
Network traffic analysis of the steam game system 72
Accessibility for the Visually Impaired: State of the Art and Open Issues 69
Poster: Network analysis of the steam in-home streaming game system 67
Do people believe in Artificial Intelligence?: A cross-topic multicultural study 65
Emerging Interactive Applications over QUIC 56
Wearable sensor networks: A measurement study 51
Technology and Aging: Users' Preferences in Wearable Sensor Networks 40
A Chrome extension to help people with dyslexia 39
Are Remote Play Streaming Systems Doomed to Fail? A Network Perspective 33
Poster: Network analysis of the steam in-home streaming game system 30
QoS-aware Reinforcement Learning for Multimedia Traffic Scheduling in Home Area Networks 26
Totale 1.208
Categoria #
all - tutte 4.370
article - articoli 926
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 5.296


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/201957 0 0 0 0 0 0 0 0 1 12 24 20
2019/2020261 22 9 1 46 23 14 19 26 46 28 18 9
2020/2021276 15 8 72 9 5 5 4 32 44 13 18 51
2021/2022271 1 12 44 29 23 16 3 38 19 6 16 64
2022/2023182 28 0 1 12 41 19 0 28 22 2 25 4
2023/202495 6 26 19 9 6 10 2 9 8 0 0 0
Totale 1.208