In this paper, we outline a specific application domain for serious games, i.e. the social intervention for the promotion of safe and healthy behavior in the nightlife. The potential of serious games in this domain are synthesized and a set of design guidelines, derived from interviewing stakeholders and operators, is provided.
Serious games in social intervention: designing technologies to promote safe and healthy behaviors
GAMBERINI, LUCIANO;SPAGNOLLI, ANNA;CIPOLLETTA, SABRINA;
2011
Abstract
In this paper, we outline a specific application domain for serious games, i.e. the social intervention for the promotion of safe and healthy behavior in the nightlife. The potential of serious games in this domain are synthesized and a set of design guidelines, derived from interviewing stakeholders and operators, is provided.File in questo prodotto:
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