In this paper, we outline a specific application domain for serious games, i.e. the social intervention for the promotion of safe and healthy behavior in the nightlife. The potential of serious games in this domain are synthesized and a set of design guidelines, derived from interviewing stakeholders and operators, is provided.

Serious games in social intervention: designing technologies to promote safe and healthy behaviors

GAMBERINI, LUCIANO;SPAGNOLLI, ANNA;CIPOLLETTA, SABRINA;
2011

Abstract

In this paper, we outline a specific application domain for serious games, i.e. the social intervention for the promotion of safe and healthy behavior in the nightlife. The potential of serious games in this domain are synthesized and a set of design guidelines, derived from interviewing stakeholders and operators, is provided.
2011
CHItaly Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
9781450308762
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/2518917
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