GAMBERINI, LUCIANO
GAMBERINI, LUCIANO
Dipartimento di Psicologia Generale - DPG
A behavioural experiment in virtual reality to verify the role of action function in space coding
2013 Gamberini, Luciano; Claudio, Carlesso; Bruno, Seraglia; Laila, Craighero
A Cyber Secured IoT: Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments
2018 Gamberini, Luciano; Fabbri, Luca; Orso, Valeria; Pluchino, Patrik; Ruggiero, Riccardo; Barattini, Roberto; Sozza, Alberto
A Game a Day Keeps the Doctor Away: A short review of Computer Games in Mental Healthcare
2008 Gamberini, Luciano; Barresi, G; Maier, A; Scarpetta, Fabiola
A gamified solution to brief interventions for nightlife well-being
2016 Gamberini, Luciano; Spagnolli, Anna; Nucci, Massimo; DE GIULI, Giovanni; Villa, Chiara; Monarca, V.; Privitera, ALESSANDRO GIUSEPPE; Zamboni, Luca; Leclerq, S.
A place for presence. Understanding the human involvement in mediated interactive environments
2005 Spagnolli, Anna; Gamberini, Luciano
A review of the research on subliminal techniques for implicit interaction in symbiotic systems
2014 Negri, Paolo; Gamberini, Luciano; Cutini, Simone
A study on volumetric amodal completion on non-immersive virtual environments
2006 DI STASI L., L; Gamberini, Luciano
A two-step, user-centered approach to personalized tourist recommendations
2017 Orso, Valeria; Varotto, Alessandra; Rodaro, Stefano; Spagnolli, Anna; Jacucci, Giulio; Andolina, Salvatore; Leino, Jukka; Gamberini, Luciano
Action in Hybrid Environments: Why technical interferences do not necessarily 'break' the virtual presence.
2006 Spagnolli, Anna; Gamberini, Luciano
Adaptive Assembly Workstations and cobots: A qualitative assessment involving senior and adult workers
2021 Rossato, C.; Orso, V.; Pluchino, P.; Gamberini, L.
Adaptive information density for augmented reality displays
2016 Tatzgern, Markus; Orso, Valeria; Kalkofen, Denis; Jacucci, Giulio; Gamberini, Luciano; Schmalstieg, Dieter
An Action-Based Approach to Presence: Foundations and Methods
2015 Gamberini, Luciano; Spagnolli, Anna
An enriched visit to the Botanical Garden: Co-designing tools and contents
2019 Bettelli, A.; Orso, V.; Pluchino, P.; Gamberini, L.
An exploratory fNIRS study with immersive virtual reality: a new method for technical implementation
2011 Seraglia, Bruno; Gamberini, Luciano; Priftis, Konstantinos; Scatturin, Pietro; Massimiliano Martinelli, M; Cutini, Simone
Assessment of Implicit and Explicit Measures of Mental Workload in Working Situations: Implications for Industry 4.0
2020 Mingardi, Michele; Pluchino, Patrik; Bacchin, Davide; Rossato, Chiara; Gamberini, Luciano
Augmented group presence in PASION project: Presentation of a first applications developer prototype.
2007 JUAN M., C; Gamberini, Luciano; L., ALCAIZ M; Zaragoza, I; Martino, Francesco
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation
2021 Nenna, Federica; Zorzi, Marco; Gamberini, Luciano
Augmenting Presence: A Study with Activity Feedback
2008 Martino, Francesco; Baú, R; Scarpetta, Fabiola; Alberti, C; Spagnolli, Anna; Gamberini, Luciano
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software
2020 Spagnolli, Anna; Mora, Diletta; Fanchin, Matteo; Orso, Valeria; Gamberini, Luciano
Biometric Authentication Methods on Smartphones: a Survey.
2016 Spolaor, Riccardo; Li, Qianqian; Monaro, Merylin; Conti, Mauro; Gamberini, Luciano; Sartori, Giuseppe