SPAGNOLLI, ANNA

SPAGNOLLI, ANNA  

Dipartimento di Psicologia Generale - DPG  

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Titolo Data di pubblicazione Autori Rivista Serie Titolo libro
A gamified solution to brief interventions for nightlife well-being 2016 GAMBERINI, LUCIANOSPAGNOLLI, ANNANUCCI, MASSIMODE GIULI, GIOVANNIVILLA, CHIARAPRIVITERA, ALESSANDRO GIUSEPPEZAMBONI, LUCA + - - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
A place for presence. Understanding the human involvement in mediated interactive environments 2005 SPAGNOLLI, ANNAGAMBERINI, LUCIANO PSYCHNOLOGY - -
A two-step, user-centered approach to personalized tourist recommendations 2017 Orso, ValeriaVarotto, AlessandraRODARO, STEFANOSpagnolli, AnnaGamberini, Luciano + - - CHItaly '17 Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter
Action in Hybrid Environments: Why technical interferences do not necessarily 'break' the virtual presence. 2006 SPAGNOLLI, ANNAGAMBERINI, LUCIANO - - Changing media markets in Europe and abroad. New ways of handling information and entertainment content
Adapting the system to users based on implicit data: Ethical risks and possible solutions 2017 SPAGNOLLI, ANNACONTI, MAUROGUERRA, GIORGIAKIRSH, DAVID + - - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
An Action-Based Approach to Presence: Foundations and Methods 2015 GAMBERINI, LUCIANOSPAGNOLLI, ANNA - - Immersed in Media
An ethnographic, action-based approach to human experience in virtual environments 2003 SPAGNOLLI, ANNAVAROTTO DiegoMANTOVANI, GIUSEPPE INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES - -
Aspetti sociali dell'uso delle tecnologie 2012 SPAGNOLLI, ANNA - - Human-Computer Interaction
Augmenting Presence: A Study with Activity Feedback 2008 MARTINO, FRANCESCOSCARPETTA, FABIOLASPAGNOLLI, ANNAGAMBERINI, LUCIANO + - - PRESENCE 2008
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software 2020 Anna SpagnolliDiletta MoraMatteo FanchinValeria OrsoLuciano Gamberini - - CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Bodily Explorations in Space: Social Experience of a Multimodal Art Installation. 2009 SPAGNOLLI, ANNA + - - INTERACT 2009, Part II
Combining implicit and explicit techniques to reveal social desirability bias in electricity conservation self-reports 2014 GAMBERINI, LUCIANOSPAGNOLLI, ANNASARTORI, GIUSEPPEGHIRARDI, VALENTINA + ENERGY EFFICIENCY - -
Combining Intelligent Recommendation and Mixed Reality in Itineraries for Urban Exploration 2018 Anna SpagnolliLuciano Gamberini + - - Proceedings of the 10th International Workshop on Semantic Ambient Media Experiences (SAME 2017): Artificial Intelligence Meets Virtual and Augmented Worlds (AIVR)
Commentary on Riva, G., Virtual Reality in Psychotherapy: Review. 2005 GAMBERINI, LUCIANOSPAGNOLLI, ANNA CYBERPSYCHOLOGY & BEHAVIOR - -
Contextual consistency as an improvement to user experience and system transparency: The case of a vibrotactile relaxation device with implicit triggers 2018 Gamberini, LucianoFREULI, FRANCESCANEDVES, MARTAOrso, ValeriaSpagnolli, Anna + - - Symbiotic Interaction 6th International Workshop, Symbiotic 2017, Eindhoven, The Netherlands, December 18–19, 2017, Revised Selected Papers
Conversational Practices and Presence: How the Communication Structure Exploits the Affordances of the Medium 2008 SPAGNOLLI, ANNASCARPETTA, FABIOLA + - - Presence 2008, Proceedings of the 11th International Workshop on Presence
Data collection explicitness as a micro-suasor: Its effect on sensitivity judgment and safety decisions 2019 MariaVittoria MasotinaPatrik PluchinoLuciano GamberiniAnna Spagnolli + - - Persuasive Technology: Development of Persuasive and Behavior Change Support Systems
Designing a Serious Game For In-Field Interventions To Promote Nightlife Well-Being 2013 GAMBERINI, LUCIANOSPAGNOLLI, ANNA + - - Studies in Health Technology and Informatics
Designing a Serious Game for Young Users: The Case of Happy Farm 2009 GAMBERINI, LUCIANOMARTINO, FRANCESCOSPAGNOLLI, ANNA + - - Annual Review of Cybertherapy and Telemedicine 2009 - Advanced Technologies in the Behavioral, Social and Neurosciences
Designing and testing credibility: The case of a serious game on nightlife risks 2018 Gamberini, LucianoNucci, MassimoZamboni, LucaCipolletta, SabrinaVILLA, CLAUDIASpagnolli, Anna + - - Persuasive Technology 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings