Service robots have to robustly follow and interact with humans. In this paper, we propose a very fast multi-people tracking algorithm designed to be applied on mobile service robots. Our approach exploits RGB-D data and can run in real-time at very high frame rate on a standard laptop without the need for a GPU implementation. It also features a novel depth-based sub-clustering method which allows to detect people within groups or even standing near walls. Moreover, for limiting drifts and track ID switches, an online learning appearance classifier is proposed featuring a three-term joint likelihood. We compared the performances of our system with a number of state-of-the-art tracking algorithms on two public datasets acquired with three static Kinects and a moving stereo pair, respectively. In order to validate the 3D accuracy of our system, we created a new dataset in which RGB-D data are acquired by a moving robot. We made publicly available this dataset which is not only annotated by hand, but the ground-truth position of people and robot are acquired with a motion capture system in order to evaluate tracking accuracy and precision in 3D coordinates. Results of experiments on these datasets are presented, showing that, even without the need for a GPU, our approach achieves state-of-the-art accuracy and superior speed.

Fast RGB-D people tracking for service robots

MUNARO, MATTEO;MENEGATTI, EMANUELE
2014

Abstract

Service robots have to robustly follow and interact with humans. In this paper, we propose a very fast multi-people tracking algorithm designed to be applied on mobile service robots. Our approach exploits RGB-D data and can run in real-time at very high frame rate on a standard laptop without the need for a GPU implementation. It also features a novel depth-based sub-clustering method which allows to detect people within groups or even standing near walls. Moreover, for limiting drifts and track ID switches, an online learning appearance classifier is proposed featuring a three-term joint likelihood. We compared the performances of our system with a number of state-of-the-art tracking algorithms on two public datasets acquired with three static Kinects and a moving stereo pair, respectively. In order to validate the 3D accuracy of our system, we created a new dataset in which RGB-D data are acquired by a moving robot. We made publicly available this dataset which is not only annotated by hand, but the ground-truth position of people and robot are acquired with a motion capture system in order to evaluate tracking accuracy and precision in 3D coordinates. Results of experiments on these datasets are presented, showing that, even without the need for a GPU, our approach achieves state-of-the-art accuracy and superior speed.
2014
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11577/2823486
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