GAGGI, OMBRETTA
 Distribuzione geografica
Continente #
NA - Nord America 5.121
EU - Europa 799
AS - Asia 338
OC - Oceania 48
SA - Sud America 5
AF - Africa 2
Totale 6.313
Nazione #
US - Stati Uniti d'America 5.114
IT - Italia 384
CN - Cina 159
VN - Vietnam 136
FI - Finlandia 96
GB - Regno Unito 70
DE - Germania 61
SE - Svezia 52
AU - Australia 45
UA - Ucraina 31
IE - Irlanda 19
FR - Francia 15
NL - Olanda 12
RU - Federazione Russa 11
ES - Italia 9
RO - Romania 7
CA - Canada 6
HK - Hong Kong 6
IL - Israele 6
PH - Filippine 6
AT - Austria 5
CH - Svizzera 5
IN - India 5
JP - Giappone 4
MY - Malesia 4
NZ - Nuova Zelanda 3
PK - Pakistan 3
SI - Slovenia 3
SK - Slovacchia (Repubblica Slovacca) 3
BE - Belgio 2
BR - Brasile 2
CY - Cipro 2
CZ - Repubblica Ceca 2
NO - Norvegia 2
PL - Polonia 2
SG - Singapore 2
TR - Turchia 2
ZA - Sudafrica 2
AL - Albania 1
AR - Argentina 1
BG - Bulgaria 1
BO - Bolivia 1
CO - Colombia 1
EE - Estonia 1
GR - Grecia 1
HR - Croazia 1
HU - Ungheria 1
IS - Islanda 1
KR - Corea 1
LK - Sri Lanka 1
MX - Messico 1
RS - Serbia 1
TW - Taiwan 1
Totale 6.313
Città #
Fairfield 968
Woodbridge 659
Houston 441
Ashburn 412
Ann Arbor 380
Cambridge 368
Seattle 362
Wilmington 303
Chandler 234
Jacksonville 138
Dong Ket 136
Padova 117
Princeton 93
San Diego 89
Medford 75
Milan 54
Des Moines 53
Beijing 46
Helsinki 42
Nanjing 36
Boardman 20
Dublin 19
Melbourne 18
Venice 17
London 13
Shenyang 13
Dortmund 12
Nanchang 12
Glasgow 11
Bologna 8
Brisbane 8
Jiaxing 8
Jinan 8
Sydney 8
Solna 7
Udine 7
Bristol 6
Changsha 6
Hebei 6
Madrid 6
Moscow 6
Rome 6
Agordo 5
Bucharest 5
Central 5
Malé 5
Ningbo 5
Norwalk 5
Québec 5
Tianjin 5
Trevignano 5
Vigonza 5
Bari 4
Brendola 4
Frankfurt am Main 4
Indiana 4
Kharkiv 4
Paris 4
Philadelphia 4
Sydney Olympic Park 4
The Dalles 4
Turin 4
Zurich 4
Amsterdam 3
Catania 3
Concordia Sagittaria 3
Davao City 3
Genoa 3
Guangzhou 3
Izola 3
Jerusalem 3
Kilburn 3
Manzano 3
Nashville 3
New York 3
Palazzolo sull'Oglio 3
Redmond 3
Rovigo 3
Tel Aviv 3
Tokyo 3
Verona 3
Vienna 3
Washington 3
Zhengzhou 3
Albignasego 2
Aprilia 2
Asolo 2
Belluno 2
Brenna 2
Bruneck 2
Cadoneghe 2
Campobasso 2
Carceri 2
Chicago 2
Civezzano 2
Edinburgh 2
Genova 2
Gold Coast 2
Istanbul 2
Karachi 2
Totale 5.420
Nome #
Would Current Ad Hoc Routing Protocols be Adequate for the Internet of Vehicles? A Comparative Study 169
Multiplatform Games for Dyslexia Identification in Preschoolers 146
Using Rule-based system analysis to investigate social support and help-seeking among Italian suicide bereaved 140
An empirical analysis of energy consumption of cross-platform frameworks for mobile development 138
Eating Pizza to learn fractions 131
Serious games to support cognitive development in children with Cerebral Visual Impairment 128
A Visual Authoring Environment for Prototyping Multimedia Presentations. 127
Esame Neuropsicologico Breve 3 123
A Serious Game for Predicting the Risk of Developmental Dyslexia in Pre-readers Children. 123
The use of games to help children eyes testing 117
Digital Neuropsychological assessment of discourse production 116
Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications 115
Using gamification to discover cultural heritage locations from geo-tagged photos 115
null 108
Multipong: A multiplayer ad-hoc version of Pong 108
May SmartPhones Help to maintain Audience Attention during Presentations? 101
Stairstep recognition and counting in a serious Game for increasing users’ physical activity 100
From a physical system to a pervasive solution to increase people physical activity: Is it possible? 97
null 94
Safety First? Users’ Perception of Wearable Sensor Networks for Aging 92
A study on multimedia documents behavior: a notion of equivalence 91
A Laboratory for Prototyping and Testing Multimedia Presentations 91
Dynamic Context Adaptation in Multimedia Documents. 89
SMILINGPHOTOS:bridging the gap between digital photo albums and printed photo books 89
Discovering Local Attractions from Geo-Tagged Photos 89
Enriching SMIL with assertions for temporal validation. 88
An environment for fast development of tabletop applications. 88
Template-based generation of multimedia presentations 85
Exploiting users natural competitiveness to promote physical activity 85
A State-Transition Model for Distributed Multimedia Documents. 82
Evaluating impact of cross-platform frameworks in energy consumption of mobile applications 82
HelpMe!: a Serious Game for Rehabilitation of Children affected by CVI 82
A Context-Aware Framework For Multimodal Document Databases. 80
Smart Wearable Sensors: Analysis of a Real Case Study 80
New Interactive VR/AR Media: A Challenge Worth to Address 80
Addressing the Bandwidth Demand of Immersive Applications Through NFV in a 5G Network 79
Context-aware Design of Adaptable Multimodal Documents 79
Authoring and Navigating Hypermedia Documents on the WWW. 78
Serious games for early identification of developmental dyslexia 77
Are CAPTCHAs preventing robotic intrusion or accessibility for impaired users? 74
StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users 73
Modelling synchronized hypermedia presentations 72
Retrieval in multimedia presentations 69
Schema Modelling for Automatic Generation of Multimedia Presentations. 69
Accessibility for the Visually Impaired: State of the Art and Open Issues 69
Tactive, a Framework for Cross Platform Development of Tabletop Applications 68
Querying and Browsing Multimedia Presentations. 66
ClimbTheWorld: Real-time stairstep counting to increase physical activity 65
Context-Aware Design of Adaptable Multimodal Documents 63
A Synchronization Model for Hypermedia Document Navigation 62
Enhancing Photoware in the Social Networks Environment 62
Editorial: Smart Objects and Technologies for Social Good (GOODTECHS 2016) 62
A Compositional Approach to Multimedia Documents Dynamics. 60
iSenseStress: Assessing stress through human-smartphone interaction analysis 60
Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment 60
Learning how to recycle waste using a game 60
PlayWithEyes: a new way to test children eyes. 59
Analysis and Verification of SMIL Documents. 57
A Notion of Equivalence for Multimedia Documents. 53
A Serious Game to Persuade People to Use Stairs 52
A mobile sensing and visualization platform for environmental data 52
Wearable sensor networks: A measurement study 51
Interactivity In Multimedia Documents And Systems 48
null 48
Toward the creation of a Green Content Management System. 47
A SMIL player for any web browser. 47
Cross-Platform Mobile Development: A Study on Apps with Animations 46
A serious games system for the analysis and the development of visual skills in children with CVI: A pilot study with kindergarten children 45
Retrieving Consistent Multimedia Presentation Fragments. 44
Fox and geese: A digital ancient board game 44
PathS: Enhancing Geographical Maps with Environmental Sensed Data 40
Technology and Aging: Users' Preferences in Wearable Sensor Networks 40
WCAG4All, a tool for making web accessibility rules accessible 39
A Chrome extension to help people with dyslexia 39
Multimedia reporting: building multimedia presentations with query answers. 38
Ubiquitous Social Cams 37
The new classmate: An exploration of how CoVid-19 affected primary schools activities in Italy 37
Social Support and Help-Seeking Among Suicide Bereaved: A Study With Italian Survivors 37
Are Remote Play Streaming Systems Doomed to Fail? A Network Perspective 35
Analyzing the Use of Large Language Models for Content Moderation with ChatGPT Examples 33
Euphoni: A system to support speech therapy 28
A decentralised messaging system robust against the unauthorised forwarding of private content 27
QoS-aware Reinforcement Learning for Multimedia Traffic Scheduling in Home Area Networks 26
Improving Sexting Safety through Media Forwarding Control 26
A Serious Games system for the analysis and the development of visual skills in Children with CVI 25
Women and Gender Disparities in Computer Science: A Case Study at the University of Padua 22
Implementation and evaluation of a multiplayer pong game 19
Can Messaging Applications Prevent Sexting Abuse? A Technology Analysis 18
A Technology Exploration towards Trustable and Safe Use of Social Media for Vulnerable Women based on Islam and Arab Culture 17
A study on Accessibility of Google ReCAPTCHA Systems 14
Tecnologia accessibile e societa' inclusiva: binomio possibile? 14
s-CRIq: the online short version of the Cognitive Reserve Index Questionnaire 12
Digital twins and artificial intelligence: as pillars of personalized learning models 10
A Virtual Reality Application to Make Mathematical Functions Accessible 8
Can a Game improve People's Lives? The case of Serious Games. 7
Accessible Wayfinding for the Visually Impaired through Sustainable Smartphone Based Sensing 7
Guest Editorial: Blockchain and decentralised solutions for social good 5
Improving accessibility of web accessibility rules 5
Totale 6.454
Categoria #
all - tutte 20.831
article - articoli 6.364
book - libri 283
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 486
Totale 27.964


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2018/2019383 0 0 0 0 0 0 0 0 0 0 214 169
2019/20201.463 160 51 18 247 139 104 128 147 194 137 90 48
2020/20211.160 68 61 101 103 54 31 33 123 157 140 106 183
2021/20221.051 19 78 166 96 57 48 41 128 59 21 91 247
2022/2023718 141 4 3 56 131 100 4 57 113 27 51 31
2023/2024630 53 73 101 55 77 72 34 43 65 48 9 0
Totale 6.454