GAMBERINI, LUCIANO
GAMBERINI, LUCIANO
Dipartimento di Psicologia Generale - DPG
A behavioural experiment in virtual reality to verify the role of action function in space coding
2013 Gamberini, Luciano; Claudio, Carlesso; Bruno, Seraglia; Laila, Craighero
A Cyber Secured IoT: Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments
2018 Gamberini, Luciano; Fabbri, Luca; Orso, Valeria; Pluchino, Patrik; Ruggiero, Riccardo; Barattini, Roberto; Sozza, Alberto
A Game a Day Keeps the Doctor Away: A short review of Computer Games in Mental Healthcare
2008 Gamberini, Luciano; Barresi, G; Maier, A; Scarpetta, Fabiola
A gamified solution to brief interventions for nightlife well-being
2016 Gamberini, Luciano; Spagnolli, Anna; Nucci, Massimo; DE GIULI, Giovanni; Villa, Chiara; Monarca, V.; Privitera, ALESSANDRO GIUSEPPE; Zamboni, Luca; Leclerq, S.
A human-centered perspective on individual risks for digital innovation management: an integrative conceptual review
2024 Du Plooy, H.; Tommasi, F.; Furlan, A.; Nenna, F.; Gamberini, L.; Ceschi, A.; Sartori, R.
A place for presence. Understanding the human involvement in mediated interactive environments
2005 Spagnolli, Anna; Gamberini, Luciano
A review of the research on subliminal techniques for implicit interaction in symbiotic systems
2014 Negri, Paolo; Gamberini, Luciano; Cutini, Simone
A study on volumetric amodal completion on non-immersive virtual environments
2006 DI STASI L., L; Gamberini, Luciano
A two-step, user-centered approach to personalized tourist recommendations
2017 Orso, Valeria; Varotto, Alessandra; Rodaro, Stefano; Spagnolli, Anna; Jacucci, Giulio; Andolina, Salvatore; Leino, Jukka; Gamberini, Luciano
Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK
2023 Gamberini, Luciano; Pluchino, Patrik; Nenna, Federica; Santus, Valeria; Zordan, Filippo; Spagnolli, Anna; Lorenzin, Alessandro; Munari, Andrea; Bacchiega, Gianluca; Campagnaro, Valentina; Zanella, Andrea
Action in Hybrid Environments: Why technical interferences do not necessarily 'break' the virtual presence.
2006 Spagnolli, Anna; Gamberini, Luciano
Adaptive Assembly Workstations and cobots: A qualitative assessment involving senior and adult workers
2021 Rossato, C.; Orso, V.; Pluchino, P.; Gamberini, L.
Adaptive information density for augmented reality displays
2016 Tatzgern, Markus; Orso, Valeria; Kalkofen, Denis; Jacucci, Giulio; Gamberini, Luciano; Schmalstieg, Dieter
Addressing Trust and Negative Attitudes Toward Robots in Human-Robot Collaborative Scenarios: Insights from the Industrial Work Setting
2024 Nenna, Federica; Zanardi, Davide; Orlando, EGLE MARIA; Mingardi, Michele; Buodo, Giulia; Gamberini, Luciano
Advanced workstations and collaborative robots: exploiting eye-tracking and cardiac activity indices to unveil senior workers’ mental workload in assembly tasks
2023 Pluchino, P.; Pernice, G. F. A.; Nenna, F.; Mingardi, M.; Bettelli, A.; Bacchin, D.; Spagnolli, A.; Jacucci, G.; Ragazzon, A.; Miglioranzi, L.; Pettenon, C.; Gamberini, L.
An Action-Based Approach to Presence: Foundations and Methods
2015 Gamberini, Luciano; Spagnolli, Anna
An enriched visit to the Botanical Garden: Co-designing tools and contents
2019 Bettelli, A.; Orso, V.; Pluchino, P.; Gamberini, L.
An exploratory fNIRS study with immersive virtual reality: a new method for technical implementation
2011 Seraglia, Bruno; Gamberini, Luciano; Priftis, Konstantinos; Scatturin, Pietro; Massimiliano Martinelli, M; Cutini, Simone
Assessment of Implicit and Explicit Measures of Mental Workload in Working Situations: Implications for Industry 4.0
2020 Mingardi, Michele; Pluchino, Patrik; Bacchin, Davide; Rossato, Chiara; Gamberini, Luciano
Augmented grocery shopping: fostering healthier food purchases through AR
2023 Pini, V.; Orso, V.; Pluchino, P.; Gamberini, L.