GAMBERINI, LUCIANO

GAMBERINI, LUCIANO  

Dipartimento di Psicologia Generale - DPG  

Mostra records
Risultati 1 - 20 di 82 (tempo di esecuzione: 0.03 secondi).
Titolo Data di pubblicazione Autori Rivista Serie Titolo libro
A Cyber Secured IoT: Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments 2018 Luciano GamberiniLuca FabbriValeria OrsoPatrik PluchinoRiccardo RuggieroRoberto BarattiniAlberto Sozza - - Lecture Notes in Electrical Engineering
A gamified solution to brief interventions for nightlife well-being 2016 GAMBERINI, LUCIANOSPAGNOLLI, ANNANUCCI, MASSIMODE GIULI, GIOVANNIVILLA, CHIARAPRIVITERA, ALESSANDRO GIUSEPPEZAMBONI, LUCA + - - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
A review of the research on subliminal techniques for implicit interaction in symbiotic systems 2014 NEGRI, PAOLOGAMBERINI, LUCIANOCUTINI, SIMONE - - Symbiotic interaction
A two-step, user-centered approach to personalized tourist recommendations 2017 Orso, ValeriaVarotto, AlessandraRODARO, STEFANOSpagnolli, AnnaGamberini, Luciano + - - CHItaly '17 Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter
Accessible and Inclusive Mobile Application for Social Support and m-Health in Forced Isolation: SAFE TALK 2023 Luciano GamberiniPatrik PluchinoFederica NennaValeria SantusAnna SpagnolliAndrea MunariAndrea Zanella + - - Universal Access in Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science
Action in Hybrid Environments: Why technical interferences do not necessarily 'break' the virtual presence. 2006 SPAGNOLLI, ANNAGAMBERINI, LUCIANO - - Changing media markets in Europe and abroad. New ways of handling information and entertainment content
Adaptive information density for augmented reality displays 2016 ORSO, VALERIAGAMBERINI, LUCIANO + - - Proceedings - IEEE Virtual Reality
Addressing Trust and Negative Attitudes Toward Robots in Human-Robot Collaborative Scenarios: Insights from the Industrial Work Setting 2024 Federica NennaDavide ZanardiEgle Maria OrlandoMichele MingardiGiulia BuodoLuciano Gamberini - - Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments
An Action-Based Approach to Presence: Foundations and Methods 2015 GAMBERINI, LUCIANOSPAGNOLLI, ANNA - - Immersed in Media
An enriched visit to the Botanical Garden: Co-designing tools and contents 2019 Bettelli A.Orso V.Pluchino P.Gamberini L. - - CHItaly '19: Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction
Augmenting Presence: A Study with Activity Feedback 2008 MARTINO, FRANCESCOSCARPETTA, FABIOLASPAGNOLLI, ANNAGAMBERINI, LUCIANO + - - PRESENCE 2008
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software 2020 Anna SpagnolliDiletta MoraMatteo FanchinValeria OrsoLuciano Gamberini - - CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Combining Intelligent Recommendation and Mixed Reality in Itineraries for Urban Exploration 2018 Anna SpagnolliLuciano Gamberini + - - Proceedings of the 10th International Workshop on Semantic Ambient Media Experiences (SAME 2017): Artificial Intelligence Meets Virtual and Augmented Worlds (AIVR)
Contextual consistency as an improvement to user experience and system transparency: The case of a vibrotactile relaxation device with implicit triggers 2018 Gamberini, LucianoFREULI, FRANCESCANEDVES, MARTAOrso, ValeriaSpagnolli, Anna + - - Symbiotic Interaction 6th International Workshop, Symbiotic 2017, Eindhoven, The Netherlands, December 18–19, 2017, Revised Selected Papers
Covert Persuasive Technologies: Bringing Subliminal Cues to Human-Computer Interaction 2014 NEGRI, PAOLOGAMBERINI, LUCIANO + - - Lecture Notes in Computer SciencePersuasive Technology
Designing a Serious Game For In-Field Interventions To Promote Nightlife Well-Being 2013 GAMBERINI, LUCIANOSPAGNOLLI, ANNA + - - Studies in Health Technology and Informatics
Designing a Serious Game for Young Users: The Case of Happy Farm 2009 GAMBERINI, LUCIANOMARTINO, FRANCESCOSPAGNOLLI, ANNA + - - Annual Review of Cybertherapy and Telemedicine 2009 - Advanced Technologies in the Behavioral, Social and Neurosciences
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses 2016 ORSO, VALERIAGAMBERINI, LUCIANO + - - CHI '16 Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Designing and testing credibility: The case of a serious game on nightlife risks 2018 Gamberini, LucianoNucci, MassimoZamboni, LucaCipolletta, SabrinaVILLA, CLAUDIASpagnolli, Anna + - - Persuasive Technology 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings
Developing a Symbiotic System for Scientific Information Seeking: The Mindsee Project 2015 Gamberini, LucianoSpagnolli, AnnaBellio, MauraChech, LucaNegri, PaoloOrso, ValeriaPluchino, PatrikMinelle, Filippo + - - Symbiotic Interaction. Symbiotic 2015