GAMBERINI, LUCIANO

GAMBERINI, LUCIANO  

Dipartimento di Psicologia Generale - DPG  

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Risultati 1 - 20 di 93 (tempo di esecuzione: 0.031 secondi).
Titolo Data di pubblicazione Autori Rivista Serie Titolo libro
A behavioural experiment in virtual reality to verify the role of action function in space coding 2013 GAMBERINI, LUCIANO + VISUAL COGNITION - -
A Game a Day Keeps the Doctor Away: A short review of Computer Games in Mental Healthcare 2008 GAMBERINI, LUCIANOSCARPETTA, FABIOLA + JOURNAL OF CYBERTHERAPY AND REHABILITATION - -
A human-centered perspective on individual risks for digital innovation management: an integrative conceptual review 2024 Furlan A.Nenna F.Gamberini L. + EUROPEAN JOURNAL OF INNOVATION MANAGEMENT - -
A place for presence. Understanding the human involvement in mediated interactive environments 2005 SPAGNOLLI, ANNAGAMBERINI, LUCIANO PSYCHNOLOGY - -
A study on volumetric amodal completion on non-immersive virtual environments 2006 GAMBERINI, LUCIANO + GIORNALE ITALIANO DI PSICOLOGIA - -
Advanced workstations and collaborative robots: exploiting eye-tracking and cardiac activity indices to unveil senior workers’ mental workload in assembly tasks 2023 Pluchino P.Pernice G. F. A.Nenna F.Mingardi M.Bettelli A.Spagnolli A.Gamberini L. + FRONTIERS IN ROBOTICS AND AI - -
An exploratory fNIRS study with immersive virtual reality: a new method for technical implementation 2011 SERAGLIA, BRUNOGAMBERINI, LUCIANOPRIFTIS, KONSTANTINOSSCATTURIN, PIETROCUTINI, SIMONE + FRONTIERS IN HUMAN NEUROSCIENCE - -
Assessment of Implicit and Explicit Measures of Mental Workload in Working Situations: Implications for Industry 4.0 2020 Mingardi, MichelePluchino, PatrikBacchin, DavideRossato, ChiaraGamberini, Luciano APPLIED SCIENCES - -
Augmented grocery shopping: fostering healthier food purchases through AR 2023 Orso V.Pluchino P.Gamberini L. + VIRTUAL REALITY - -
Augmented group presence in PASION project: Presentation of a first applications developer prototype. 2007 GAMBERINI, LUCIANOMARTINO, FRANCESCO + ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE - -
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation 2021 Federica NennaMarco ZorziLuciano Gamberini INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES - -
Beyond the Embankments: Virtual Training on Human-River Interaction for Fostering Safer Behaviors during Flood Emergencies 2023 Bettelli, APierobon, LOrso, VPluchino, PSpagnolli, AGamberini, L + SUSTAINABILITY - -
Biometric Authentication Methods on Smartphones: a Survey. 2016 SPOLAOR, RICCARDOLI, QIANQIANMONARO, MERYLINCONTI, MAUROGAMBERINI, LUCIANOSARTORI, GIUSEPPE PSYCHNOLOGY - -
Co-Design in Electrical Medical Beds with Caregivers 2022 Pernice, Gabriella Francesca AmaliaPierobon, LeonardoGamberini, Luciano + International Journal of Environmental Research and Public Health - -
Cognition, technology and games for the elderly: An introductionto ELDERGAMES Project 2006 GAMBERINI, LUCIANO + PSYCHNOLOGY - -
Cognitive training with Nintendo Wii® for the elderly: An evaluation 2011 CARDULLO, STEFANOSERAGLIA, BRUNOGAMBERINI, LUCIANO + JOURNAL OF CYBERTHERAPY AND REHABILITATION - -
Cognitive-motor multitasking during outdoor spatial navigation in AR 2021 Federica NennaMarco ZorziLuciano Gamberini COGNITIVE PROCESSING - -
Combining implicit and explicit techniques to reveal social desirability bias in electricity conservation self-reports 2014 GAMBERINI, LUCIANOSPAGNOLLI, ANNASARTORI, GIUSEPPEGHIRARDI, VALENTINA + ENERGY EFFICIENCY - -
Commentary on Riva, G., Virtual Reality in Psychotherapy: Review. 2005 GAMBERINI, LUCIANOSPAGNOLLI, ANNA CYBERPSYCHOLOGY & BEHAVIOR - -
Controlling memory impairment in the elderly using virtual reality memory training: a randomized controlled, pilot study 2010 PRIFTIS, KONSTANTINOSGAMBERINI, LUCIANO + NEUROREHABILITATION AND NEURAL REPAIR - -